![]() ![]() In the steam version, the only way I can check to get a guess on these values is by selecting a character, and clicking on the Rooms tab. ![]() In the non steam version, I read you could easily check the values of each room. ~ I was trying to figure out how to check the values of rooms that I had constructed. This only applies to engraved walls, bins, and not placed items currently. ~ When hovering over items, I should be able to see the quality of the item when hovering over them. The game should have a key to help players differentiate what quality each item is at, and that the «» icons mean an object was encrusted. These symbols actually represent the quality of items, and if an item has been encrusted with gems. ~ At first glance, the symbols that are placed on the side of items look like flavor text (marked with -, +, *, ≡, ☼, «»). This should be added to the ? of every page. The game should have a color key that lets you know what different colors mean in each category. TLDR: There are many colors, each indicating different things depending on the category. The same color is used to indicate three different things, which is fine as they correspond to different categories, but each category should have it’s own color key to help identify what the colors mean. ![]() In a character's Overview under Unmet Needs, yellow means a higher priority than white, in the Citizen Information screen it means they have a certain profession or don’t have a job, and for items it indicates an object that has not been placed. I think a color guide is very important to help identify what different colors mean. When I first started playing, I had a lot of trouble figuring out what colors meant what. ~ There is a lot of color coding in this game. There are a lot of them, and very little information on how to resolve them. Copying what is already on the wiki into the game would go a long way. Showing the player that these nested menus exist is important. Adding a ? Icon to every page in the top right that has information about the page would reduce the need to look for an external source. TLDR: There are many pages that lack a proper tutorial, or are nested in other menus. High and Low Traffic Areas (it’s important for players to know they can restrict areas).Stockpiles (Walkthrough on how priorities for stockpiles are set, and linking existing workshops).Citizen > Overview (unmet needs, how are they supposed to be resolved).Labor > Stone Use (explaining what non-economic stones are).Labor > Kitchen (cooking certain goods can kill your seed count, e.g., plump helmets).Labor > Standing Orders > Chores (important if you want to assign kids to specific tasks).Labor > Standing Orders > Sieges and forbidding (some of these can get your dwarves killed, the player should know about them).Labor > Standing Orders (going through automated commands).Citizen Information > Pets/Livestock (explaining the pet system, training, and hunting).The ones that I would deem the most important are: There are a lot of menus in the game that lack a proper walk through, or have nested menus that you don’t know the existence of. ~ As a single player game, the games menus should have all the important information readily available in the game. I provided examples of areas where the lack of info hurts the experience: I don't think it's ok to have to rely on the wiki or discord to find information on things that should be easily accessible in game. This is the largest section, and probably the most important. I have divided things into different sections that I think the game suffers in: In its current state, the game suffers in areas that make things very difficult to understand, especially for new players, and irritating as your dwarf base gets bigger. However, with the right changes, I believe I could get my friends and others on board. I cannot recommend the current version of Dwarf Fortress Steam Edition. A shortened version of this is also available on the reviews page. Some points are so long they have TLDR sections. This is an account of my experiences with the negatives of this game thus far, and what I think will benefit the game in the long run. Edit: New post is up! Links for all discussions:īay12Forums Suggestion Board [Steam Discussion BoardĭISCLAIMER: I wanted to preface this by letting others know that I love this game, and all I wish is for this game to have as much success as possible. ![]()
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